Implementasi Rigging pada Rambut 3D

Muhammad Ichfan Askar, Arief Setyanto, Amir Fatah Sofyan

Abstract


3D animation is an art to be able to create and move 3D objects, so that it can produce amovement in accordance with the wishes of the maker. In making the animation, 3D objet andrigging are needed. The stages of program implementation are: The first stage is an object,where 3D objects choose several types, one of which is always used is a human object. Humanobjects have a high level of difficulty, especially the hair. Each hairdo making chooses adifferent surgical process. The second stage is rigging, regular rigging is likened to ananimation bone that functions to move an animation object. Based on this, this researchdescribes the process of implementing rigging in several 3D hairstyles and basic patterns todetermine the type of hair to be made. The implementation of this model uses a rigging modelapproach between the object and the animator so that it can produce 3D animation works well.

Keywords


Animasi 3D, Modeling, Rigging

Full Text:

PDF (Indonesian)

References


Cahyani, I. R. (2020). Pemanfaatan Media Animasi 3 Dimensi. 5, 57–68.

Iben, H., Brooks, J., & Bolwyn, C. (2019). Holding the shape in hair simulation. ACM SIGGRAPH 2019 Talks, SIGGRAPH 2019, 2–3. https://doi.org/10.1145/3306307.3328166

M.Fahrudin. (2020). Simulasi Gerak Manusia Pada Animasi 3D. UNIVERSITAS ISLAM NEGERI MAULANA MALIK IBRAHIM MALANG.

Olszewski, K., Ceylan, D., Xing, J., Echevarria, J., Chen, Z., Chen, W., & Li, H. (2020). Intuitive, interactive beard and hair synthesis with generative models. Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 7444–7454. https://doi.org/10.1109/CVPR42600.2020.00747

Saito, S., Hu, L., Ma, C., Ibayashi, H., Luo, L., & Li, H. (2018). 3D hair synthesis using volumetric variational autoencoders. SIGGRAPH Asia 2018 Technical Papers, SIGGRAPH Asia 2018, 37(6). https://doi.org/10.1145/3272127.3275019

Science, C., & Science, C. (2020). Deep Rigging : Automatic Character Skinning for Animation. 2019.

Setiawan, A., P. Ulhaq, M., M., Z. (2012). Simulasi Digital : Animasi.

Shen, H. (2020). Design and Production of 3D Animation Short Film “ Memories of the Post-80s ” Design and Production of 3D Animation Short Film “ Memories of the Post-80s ” Rochester Institute of Technology.


DOI http://dx.doi.org/10.35585/inspir.v11i1.2623
Abstract 266 kali dilihat
PDF (Indonesian) 136 kali diunduh

Refbacks

  • There are currently no refbacks.



Lisensi Creative Commons
Ciptaan disebarluaskan di bawah Lisensi Creative Commons Atribusi-NonKomersial-BerbagiSerupa 4.0 Internasional.